Awesome List Updates on Oct 23 - Oct 29, 2023

47 awesome lists updated this week.

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1. Awesome Cl

Deployment / Isomorphic web frameworks

2. Awesome Java

CLI / Argument Parsing

Configuration / Text-Based User Interfaces

Monitoring / Text-Based User Interfaces

Serialization / Other

Testing / Asynchronous

Testing / Fixtures

Utility / Mocking

3. Awesome Gnome

Development and Design

4. Awesome Naming

Tools, Applications, Libraries, Frameworks

5. Awesome Angular

Editor Components / Google Developer Experts

6. Static Analysis

Programming Languages / Other

7. Awesome Iam

Password-less auth / WebAuthn

Authorization / Policy models

Authorization / ReBAC frameworks

Secret Management / Other tools

8. Awesome Privacy

ChatGPT

Copilot

9. Awesome Swift

Alert / Barcode

Transition / Barcode

10. Awesome Tailwindcss

UI Libraries, Components & Templates

11. Awesome Go

Blockchain

12. Awesome Vue

Components & Libraries / UI Components

13. Awesome Azure Openai Llm

Section 10: General AI Tools and Extensions / OSS Alternatives for OpenAI Code Interpreter (aka. Advanced Data Analytics)

14. Awesome Mac

Design and Product / Other Tools

Utilities / Productivity

15. Awesome Generative Deep Art

Critical Views about Generative AI

Courses and Educational Materials

Roadmaps, Tracks, Rails / Deforum

16. Awesome Blazor

Videos / Others

Articles / Others

17. Awesome Quant

Reproducing Works, Training & Books / Data Visualization

18. Awesome Svelte

Form / Checkbox

PWA / Checkbox

19. Web Development Resources

Angular UI libraries:

20. ALL About RSS

Apps / Outline Processor Markup Language

RSS2NEWSLETTER / Docsify

21. Awesome Openstreetmap

Tools / Web Tools

22. Awesome Db Tools

Testing / Zabbix

SQL / Games

23. Awesome Langchain

Tools / Agents

Open Source Projects / Knowledge Management

Open Source Projects / Other / Chatbots

24. Awesome Rust

Development tools / FFI

25. Awesome Browser Extensions for Github

Le Git Graph (⭐3.3k)

Browser extension to add git graph to GitHub website.

Installs: 449 | Stars: 3313 | Last update: 6 Aug 2024

26. Awesome Algorand

Other Development Tools / Wallets

27. Awesome Agi Cocosci

Concepts / AI Concept Representation

Science Logology / AI Assisted Research

Cognitive Development / Commonsense Knowledgebase

28. Awesome Ipfs

Tools

Pinning services

29. Awesome Scriptable

Sports

30. Awesome Playcanvas

IO Games

31. Awesome Vite

Templates / Others

32. Awesome Neovim

(requires Neovim 0.5)

Deployment / Diagnostics

Motion / Diagnostics

Indent / Diagnostics

Preconfigured Configuration / Diagnostics

33. Awesome Directus

Extensions / Community

34. Awesome Jax

Libraries / New Libraries

Tutorials and Blog Posts / NumPyro

35. Awesome Datascience

Tutorials

Comparison / Supervised Learning

Comparison / Unsupervised Learning

Comparison / Semi-Supervised Learning

Comparison / Reinforcement Learning

YouTube Videos & Channels / Book Deals (Affiliated) 🛍

36. Free Programming Books (English, By Subjects)

Mathematics

Programming

37. Awesome Capacitorjs

Plugins / Community Plugins

38. Ai Collective Tools

Pricing

3D

Art

Code Assistant

Cooking

Dating

General Writing

Image Generator

Logo Generator

Models

Productivity

SEO

Spreadsheets

Startup Tools

Story Teller

Text to Speech

39. Awesome Pentest

Industrial Control and SCADA Systems / Zealandia

Open Sources Intelligence (OSINT) / Web application and resource analysis tools

40. Awesome Cpp

Containers

Logging

PDF

Miscellaneous

41. Awesome Dotnet

Game

ORM

PDF

42. Awesome Board Games

Family

Shadows of Brimstone: Swamps of Death

Shadows of Brimstone: Swamps of Death is a fast-paced, fully cooperative, dungeon-crawl board game set in the Old West, with a heavy dose of unspeakable horror! Players create characters, taking on the role of a classic Western Hero Archetype, such as the Law Man, Gunslinger, or Saloon Girl. Forming an adventuring posse, the Heroes venture down into the dark mines, overrun with all manner of ancient demons and foul creatures from another world. With tactical gameplay, lots of dice, and a robust card-driven exploration system, no two games are ever the same as the heroes explore the mines finding new enemies to fight, new loot to collect, and new dangers to overcome.

Players can even find portals to other worlds, stepping through to continue their adventures on the other side!

In Swamps of Death, players will encounter portals to the otherworld Jargono, a humid swampland inhabited by sentient reptiles, vicious dinosaurs and a tribe of humanoids, cut off from return to their homeworld untold years after their own portal closed.

Shadows of Brimstone: Swamps of Death game image

Players Min. Age Time
1 - 4 12 90 - 180m

Strategy

Caylus

The players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game. The expansion Caylus Expansion: The Jeweller was included in the 2nd Edition.

Each turn, players pay to place their workers in various buildings in the village. These buildings allow players to gather resources or money, or to build or upgrade buildings with those resources. Players can also use their resources to help build the castle itself, earning points and favors from the king, which provide larger bonuses. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a heavy impact on the course of the game, since they determine the actions that will be available to all the players.

Caylus game image

Players Min. Age Time
2 - 5 12 60-150m

Checkers

Checkers, also known as American Draughts, an abstract strategy game where players move disc-shaped pieces across an 8 by 8 cross-hatched ("checker") board. Pieces only move diagonally, and only one space at a time. If a player can move one of his pieces so that it jumps over an adjacent piece of their opponent and into an empty space, that player captures the opponent's disc.

Checkers image

Players Min. Age Time
2 6 30m

Raiders of the North Sea

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. To do so, players need to assemble a crew, collect provisions, and journey north to plunder gold, iron and livestock. Glory can be found in battle, even at the hands of the Valkyrie, so gather your warriors because it's raiding season.

Raiders of the North Sea

Players Min. Age Time
2 - 4 12 80m

The Old King's Crown

The Old King’s Crown is a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis.

As leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans.

Royalty, rebels or ruses. What crown will you wear?

In The Old King's Crown, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. When a player is able to reach a set number of influence, dependent on player count, and is able to retain it until the end of a round, they win the game.

The Old King's Crown game image

Players Min. Age Time
1 - 4 12 60-90m

Party

The Lord of the Rings: Journeys in Middle-Earth

Embark on your own adventures in J.R.R. Tolkien's iconic world with The Lord of the Rings: Journeys in Middle-Earth, a fully co-operative, app-supported board game for one to five players! You'll battle villainous foes, make courageous choices, and strike a blow against the evil that threatens the land — all as part of a thrilling campaign that leads you across the storied hills and dales of Middle-Earth.

Each individual game of Journeys in Middle-Earth is a single adventure in a larger campaign. You'll explore the vast and dynamic landscapes of Middle-earth, using your skills to survive the challenges that you encounter on these perilous quests. As you and your fellow heroes explore the wilderness and battle the dark forces arrayed against you, the game's companion app guides you to reveal the looming forests, quiet clearings, and ancient halls of Middle-Earth, while also controlling the enemies you encounter. Whether you're venturing into the wild on your own or with close companions by your side, you can write your own legend in the history of Middle-Earth.

The Lord of the Rings: Journeys in Middle-Earth game image

Players Min. Age Time
1 - 5 14 60-120m

Five Tribes

In the fabled Sultanate of Naqala, the old sultan's passing has left control of the realm in contention, as strangers aim to fulfill the oracles' prophecy by shrewdly maneuvering the Five Tribes—Assassins, Elders, Builders, Merchants, and Viziers—across villages, markets, oases, and sacred places. Designed by Bruno Cathala, Five Tribes is a captivating twist on worker placement games, with meeples already in place at the start. As you invoke Djinns and make calculated moves, you must strategically consider when and where to displace the tribes to secure your influence over this legendary city-state, all while weighing different pathways to victory and outmaneuvering your rivals.

Five Tribes

Players Min. Age Time
2 - 4 13 40–80m

Arkham Horror

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.

Arkham

Players Min. Age Time
1 - 8 14 120–240m

Zombie Kidz Evolution

Zombie Kidz Evolution is the first "legacy"-style game for kids, with basic gameplay similar to the 2013 title Zombie Kidz — but things will quickly evolve!.In the game, the young players are at school when zombies start to attack, infiltrating the entryways, then barring the way to classrooms. Players move through rooms and entryways to eliminate zombies and keep the zombie reserve full. If a zombie must enter the school but none are available, then the school has been overrun and the players lose. To win the game, players need to lock each of the four entryways as apparently the custodian has abandoned the post and given up the school for lost. As players get better, they can complete missions, track their development through a trophy-sticker system reminiscent of video games, and open envelopes that contain new material for the game, upping the challenge they face while also providing them with new powers and new heroes as well.

zombie kidz evolution

Players Min. Age Time
2 - 4 7 5-15m

Lords of Vegas

You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it's time to roll!.The game board is broken into 6 different areas, each consisting of a number of empty 'lots'. Players build lots by paying money and placing a die of the value matching the one shown on the lot's space onto the lot, along with a casino tile of one of 7 colors. Adjoining lots of the same color are considered a single casino. The casino's boss is the player whose die value is higher than any other in the casino. On each players turn, players turn over a new card representing a new lot they get. The card also is one of the casino colors. Any built casinos of the matching color will score both money and points. Money is earned for each lot in the casino, where each lot may be owned by a different player. Points go only to the casino's owner. Players can expand their casinos; try to take over casinos owned by other players; make deals to trade lots, casinos and money; or gamble in opponents' casinos to make more money. Ultimately, though, only points matter, and that means making yourself boss of the biggest casinos.

Lords Of Vegas

Players Min. Age Time
2 - 4 12 60-90m

Diplomacy

This classic game of pure negotiation has taken many forms over the years. The first The Avalon Hill Game Co version has perhaps the widest release, but Avalon Hill re-released the game in 1999, complete with a colorful new map and metal pieces. In 2008, Avalon Hill released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers.

Diplomacy

Players Min. Age Time
2 - 7 12 360m

Amerigo

In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower – but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically – taking advantage of the actions currently available in the best way possible – and strategically – using their knowledge of which actions do what to play well over the course of the game.The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

Amerigo

Players Min. Age Time
2 - 4 10 90m

Dominion

Dominion is a strategic deck-building board game that transports players to the medieval era, where they wield the power to shape their own dominion. With an ever-expanding array of kingdom cards representing economic, military, and political facets, players craft their decks to conquer provinces and accumulate victory points. The game's modular design ensures endless strategic permutations, challenging players to navigate the delicate balance between growth and defense. In the end, Dominion is not just a game of cards; it's a dynamic journey through the complexities of empire-building, where each decision influences the rise or fall of your dominion.

Dominion

Players Min. Age Time
2 - 4 13 30m

Nemo's War

Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. The second edition of Nemo's War, Victory Point Games' popular solitaire offering from designer Chris Taylor, is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout. Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War! With this supercharged second edition of Nemo's War, prepare yourself for the adventure of a lifetime!

Nemo's War

Players Min. Age Time
1 - 4 13 60-120m

Falling Koalas

Falling Koalas is a card game all about koalas. Drop Bears, as they are affectionately called, are known to eat eucalyptus leaves and sleep all day. Although seemingly cute and cuddly, they attack! The game involves intense strategy and a bit of luck where players battle to see who will be the last koala hanging. It's easy to learn and takes 10-20 minutes to play. The game is simple. Be the last koala alive and win the game Play cards from your hand and end your turn by drawing a card. If you draw a falling koala card, you fall and are out of the game unless you can save yourself.

Falling Koalas

Players Min. Age Time
2 - 5 8 10-20m

Thunderstone

Thunderstone is a fantasy deck-building game much in the style of Dominion. Before the game starts a selection of Village and Hero cards will be randomnly chosen that players may add to their specific decks. Like Dominion, every player starts with a basic deck of weaker cards that they can use to purchase other more powerful cards. In Thunderstone these cards may be different Heroes such as mages, archers, thieves, or warriors or they may be supplies the heroes need like weapons, rations, or light to reach further into the dungeon.

Thunderstone

Players Min. Age Time
1 - 5 12 60m

Skull

Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that he can turn a number of cards face up and get only roses. Other players can then overbid him, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with his own. If he shows only roses, he wins; if he reveals a skull, he loses, placing one of his cards out of play. Two successful challenges wins the game. Skull & Roses is not a game of luck; it's a game of poker face and meeting eyes.

Skull

Players Min. Age Time
3 - 6 10 15-45m

Paleo

Paleo is a co-operative adventure game set in the stone age, a game in which players try to keep the human beings in their care alive while completing missions. Sometimes you need a fur, sometimes a tent, but these are all minor quests compared to your long-term goal: Painting a woolly mammoth on the wall so that humans thousands of years later will know that you once existed. (Okay, you just think the mammoth painting looks cool. Preserving a record of your past existence is gravy.) Each player starts the game with a couple of humans, who each have a skill and a number of life points. On a turn, each player chooses to go to one location — possibly of the same type as other players, although not the same location — and while you have some idea of what you might find there, you won't know for sure until you arrive, at which point you might acquire food or resources, or find what you need to craft a useful object, or discover that you can help someone else in their project, or suffer a snakebite that brings you close to death.

Paleo

Players Min. Age Time
1 - 4 10 45-60m

Paths of Glory

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I.

Paths of Glory

Players Min. Age Time
2 14 480m

Calico

Calico is a puzzly tile-laying game of quilts and cats. In Calico, players compete to sew the coziest quilt as they collect and place patches of different colors and patterns. Each quilt has a particular pattern that must be followed, and players are also trying to create color and pattern combinations that are not only aesthetically pleasing, but also able to attract the cuddliest cats! Turns are simple. Select a single patch tile from your hand and sew it into your quilt, then draw another patch into your hand from the three available. If you are able to create a color group, you may sew a button onto your quilt. If you are able to create a pattern combination that is attractive to any of the cats, it will come over and curl up on your quilt! At the end of the game, you score points for buttons, cats, and how well you were able to complete your unique quilt pattern.

Calico

Players Min. Age Time
1 - 4 10 30-45m

Star Wars: The Deckbuilding Game

Star Wars is a deckbuilding game released by Fantasy Flight Games and Asmodee.Each player controls a base that represent that player's life pool, and is able to obtain another base if theirs is destroyed. The object is to destroy three bases to win the game, which is achieved by attacking the opposing player.On their turn, a player uses the resources from the five cards in their hand to obtain new cards from a central "galaxy row", which contains cards of the Empire and Rebel factions. The player may only select from cards of their faction, and the galaxy row is reconstituted with cards from the "galaxy deck".One innovate game mechanic is the ability of a player to attack cards still in the galaxy row before they have been obtained by other players, known as sabotage for the Rebel faction and bounty hunting for the Empire faction. These provide a reward to the player taking that action, and also deny other players from obtaining targeted cards.Throughout the game, a Force meter records the balance in The Force, which may alter the effect of cards in favour of a particular faction.

Star Wars

Players Min. Age Time
2 12 30-45m

Kill Doctor Lucky

"Kill Doctor Lucky" is a unique board game where players compete to murder Doctor Lucky, the mansion's owner. Players move through rooms, collect weapon cards, and attempt to eliminate Doctor Lucky while bluffing opponents. The game combines strategy, humor, and a reversed murder-mystery theme for a fun experience. "Kill Doctor Lucky" stands out as a lighthearted and entertaining board game that offers a unique twist on the traditional murder-mystery theme. Players enter a world of colorful rooms, dangerous weapons, and humorous strategies as they vie to commit the murder of Doctor Lucky. This game encourages creative thinking, clever moves, and comical bluffing, making it a delightful choice for board game enthusiasts seeking a humorous and engaging gaming experience.

Kill Doctor Lucky

Players Min. Age Time
3 - 8 12 45m

Perudo

Liar's Dice, a.k.a. Bluff, Perudo or Dudo, is a South American dice game in which each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

Perudo

Players Min. Age Time
2 - 6 8 15-30m

Keyflower

Keyflower is a strategic board game designed for 2 to 6 players, with four rounds representing the seasons: spring, summer, autumn, and winter. Players begin with a home tile and eight workers, each in red, yellow, or blue, which are used for bidding on tiles and for resource generation and skill acquisition. During spring, summer, and autumn, additional workers with skills related to key resources like iron, stone, and wood arrive, and random village tiles are auctioned. In the winter, no new workers arrive, and players select village tiles for auction, which offer victory points based on combinations of resources, skills, and workers. The player with the most victory points at the end of the winter season wins the game.

Keyflower

Players Min. Age Time
2 - 6 12+ 90-120m

43. Awesome Graphql

Posts / React

44. Awesome Selfhosted

Software / Software Development - Low Code

45. Free for Dev

APIs, Data, and ML

Testing

Web Hosting

Issue Tracking and Project Management

IDE and Code Editing

Analytics, Events and Statistics

46. Awesome Typescript

Module Bundlers / Playground

Tools / Playground

47. Awesome Zsh Plugins

Plugins / superconsole - Windows-only

Themes / superconsole - Windows-only